Unreal Engine 4/5 脚本系统
功能概览
API 参考
- Lua API
- 表定义
- 类
- RemoteObject
- LocalObject
- UnrealVersion
- UE4SS
- Mod
- UObject
- UStruct
- UScriptStruct
- UClass
- UFunction
- DelegateProperty
- MulticastDelegateProperty
- MulticastSparseDelegateProperty
- UEnum
- AActor
- FString
- FAnsiString
- FUtf8String
- FName
- FText
- FieldClass
- TArray
- TMap
- TSet
- UDataTable
- RemoteUnrealParam
- LocalUnrealParam
- Property
- ObjectProperty
- StructProperty
- BoolProperty
- ArrayProperty
- UObjectReflection
- FOutputDevice
- FWeakObjectPtr
- UWorld
- 全局函数
- println
- CreateInvalidObject
- FName
- FText
- IterateGameDirectories
- FindObject
- FindObjects
- StaticFindObject
- FindFirstOf
- FindAllOf
- StaticConstructObject
- ForEachUObject
- NotifyOnNewObject
- ExecuteWithDelay
- ExecuteInGameThread
- 延迟动作
- ExecuteAsync
- LoopAsync
- LoadAsset
- RegisterKeyBind
- IsKeyBindRegistered
- RegisterHook
- UnregisterHook
- RegisterCustomProperty
- RegisterCustomEvent
- RegisterInitGameStatePreHook
- RegisterInitGameStatePostHook
- RegisterBeginPlayPreHook
- RegisterBeginPlayPostHook
- RegisterProcessConsoleExecPreHook
- RegisterProcessConsoleExecPostHook
- RegisterCallFunctionByNameWithArgumentsPreHook
- RegisterCallFunctionByNameWithArgumentsPostHook
- RegisterULocalPlayerExecPreHook
- RegisterULocalPlayerExecPostHook
- RegisterConsoleCommandHandler
- RegisterConsoleCommandGlobalHandler
- DumpAllObjects
- GenerateSDK
- GenerateLuaTypes
- GenerateUHTCompatibleHeaders
- DumpStaticMeshes
- DumpAllActors
- DumpUSMAP
- DumpJMAP
- LoadExport
- Mod 管理
- 示例
- 创建 Lua Mod
- 使用自定义 Lua 绑定
- C++ API
实用指南
其他资料
原目录未列出的文档
以下文档存在于 docs 目录,但未出现在原 SUMMARY.md 中,本译本同样收录。
- 实验性功能(原文占位)
- 通用 Mod(原文占位)
- ThreadId(原文标题为 FName)
- GetAsyncThreadId
- GetCurrentThreadId
- GetGameThreadId
- GetMainModThreadId
- IsInAsyncThread
- IsInGameThread
- IsInMainModThread
原文:docs/SUMMARY.md · 固定提交 560411f18512 · 来源与 MIT 许可